So, I've played this game as a child and loved it, and I came back recently to hack because the kills are so satisfying. I used many public hacks that had simple chams that only worked on half of the people in the game. That was no fun because I would count on not being flanked and then I would be flanked. Then I came across a legendary free hack. It had 100% effective chams and recoil reduction and spread reduction. The cool thing about this hack was that it allowed for you to scale how much recoil and spread you wanted to knock off. I would start out at no correction, but based on my performance, I would increase it accordingly. This allowed me to have a slight advantage in any game I joined (regardless of their skill) while avoiding detection and having a lot of fun because it was still a little bit of a challenge. Now that I have this VIP hack, a lot of the fun of that is gone. I have 100% recoil and spread reduction, perfect chams, aimbot if I want it (I never use it to keep the game at least slightly difficult), and others (tele kill, speed, fly, jump). The point is, I would love to see a recoil and spread scaler in the hack. The way the loader works, however, I'm not sure if that can work. In that case I suggest a 25% reduction, 50% reduction, 75% reduction, and a 100% reduction option in the menu to add that effect.
Maybe I'm just weird and the only one that wants less than absolute destruction with little to no effort in the game, but I don't think that's the case.
EX. So many hacks have scalers like that, especially in the aimbot option. In almost every aimbot hack there are scalers to determine how fast to aim, and what range the aimbot can detect players (this could be due to kill cams but CA almost never has those enabled). I argue this is because some players just want some help aiming, while others just want to hit every single shot because it's funny. Same thing applies to recoil and spread reduction. Some people, like myself, just want a little help, while others want every single shot to be 100% accurate.
FINAL WORDS: If a scaler can be put on a program that calculates if the enemy is actually visible, able to be hit, and whether or not they just re-spawned and still have invincibility, and then moves your mouse toward a very specific target location with dead on precision; I think a scaler can be made for simply reducing a value that determines your recoil and spread.
Sorry for the long post about a simple thing, but I had to make a point that it was necessary for my, and possibly, many other's enjoyment of the game and hack.
Thanks, Appreciate Ya!
Well, I cannot say but atleast we're getting into a weekend, so its a good time for us to get some updates done
We don't want stress Dias out so much or else he will explore
Suggestion Recieved, We will Relay this to our Coder
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